skip to content »

ik-kem.ru

Trouble updating macromedia flash player

trouble updating macromedia flash player-25

Here is an example: Constant pool can hold up to 65535 strings (in theory).These can be addressed later in your actions with 1 byte (first 256 strings in the pool) or 2 byte (the rest of the pool) reference.

trouble updating macromedia flash player-71trouble updating macromedia flash player-80

About · Download · What's new · Usage · Flash virtual machine · Assembler syntax · Embedding Flasm · Optimization techniques · __bytecode__ · File size difference · Huge scripts · Quirks, bugs and crashes · History · Project state · Resources · Terms of use · Enjoy Flasm disassembles your entire SWF including all the timelines and events.Looking at disassembly, you learn how the Flash compiler works, which improves your Action Script skills.You can also do some optimizations on the disassembled code by hand or adjust the code as you wish. Then read flash virtual machine topic to understand the concept of registers and stack.Improper stack manipulation often doesn't lead to any errors in Flash player.You will not see the 10.000 dead stack entries your loop produced, but the execution will slow down and the SWF probably runs out of memory at some point. If the value was pushed in frame 1, frame 5 could trace it successfully. With Flash MX the situation changed: Flash Players 6 and 7 flush stack contents after every action block.Constant pool At the beginning of every action block where variables, methods or strings are used more than once, Flash creates so called constant pool.

In fact, if at least one variable is used twice, the pool is created for all strings in the block.

The constant pool defined at the start of the frame is valid for every function in this frame.

I've never seen constants defined in functions in disassembly. Although Flash itself never redefines constant pool in the middle of the action block, theoretically you're allowed to do this.

The code above is the visual representation of the bytecodes, created by Flasm.

I'll call actions inside of a frame or event action blocks.

In Flash IDE you don't see the bytecodes and don't have to worry about it.